Nov 09, 2005, 08:03 PM // 20:03
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#1
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Claw weapons for Beast Mastery
Since a lot of people are sharing their ideas, I'll share mine.
I know many beast masters want some weapons that match the theme and many people want Dual Wielding, I think Claws is a perfect fit for Beast Mastery!
Claws are dual weapon. You attack a lot faster with great damage but here are the mods:
1.) Since it's dual weapons, you can't use any focus item for more energy.
2.) Claws are meant for Barbarian type of playing so the weapon should come with mods like:
a. -1 Energy Regen
b. -10 to -20 Armor
c. -1 health degen
With one of those mods (or combination of the three), claw weapons will be strictly for melee characters so you won't see a claw ranger who cast lots of spells. Ferocious Strike will be EVEN better with Beast Mastery since you get both energy and adrenline. It fits perfectly with warrior theme and beast mastery theme and Tiger Strike will be even more appealing. Barbarians are fighters who focus 100% on offense so the energy/armor penalty is to negate their ability to abuse spells.
I don't think it's going to be overpowering. It will invite more people to use beast mastery and since so many people want a dual wielding class!
What do you think?
Last edited by jibikao; Nov 09, 2005 at 08:07 PM // 20:07..
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Nov 09, 2005, 08:07 PM // 20:07
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#2
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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I wouldn't want to lose 10 armor or either regen for all the beastmastery boosts in the world, and my ranger is a Beastmaster down to the toenails.
EDIT: Also, why a melee weapon in the first place? It's not like Rangers are equipped to fight in melee. Nor are all pet users part Warriors.
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Nov 09, 2005, 08:08 PM // 20:08
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#3
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Don't like it. I just want my Beast mastery staff, wilderness staff and associated foci.
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Nov 09, 2005, 08:10 PM // 20:10
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#4
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Banned
Join Date: Nov 2005
Location: kentville, Nova Scotia
Guild: Temple Of Rebellion
Profession: W/Mo
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*thumbs up* I'm not sure it would really fit the class but I do like the idea.
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Nov 09, 2005, 08:10 PM // 20:10
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#5
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Align
I wouldn't want to lose 10 armor or either regen for all the beastmastery boosts in the world, and my ranger is a Beastmaster down to the toenails.
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The mods are just some examples. A lot of testings need to be done to see if -energy and armor can balance Dual Wielding.
Don't forget that you are swinging two weapons VERY fast. And with Tiger Fury on, you can see two hits in probably 1s. That's A LOT of damage.
If you don't nerf energy/armor, they'll turn into a killing machine.
Dual Wielding is something that many fighter players want. I think it fits their style. If all they want is to wack everything they see with great power/damage, let them be. Don't forget the usual counter Blind, Hex, Ward.
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Nov 09, 2005, 08:12 PM // 20:12
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#6
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Krytan Explorer
Join Date: Aug 2005
Location: nowhere!!!
Profession: N/Mo
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align, this would go well with your avatar. and i must say this sounds cool, but maybe less of a handicap.
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Nov 09, 2005, 08:13 PM // 20:13
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#7
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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I think Claw fits Beast Mastery JUST fine. That's how they designed Tiger Fury in the first place.
I am just suggest a weapon type for Chapter 2 that's all. It won't ruin the whole Beast Mastery line. You can still use pet attack skills, right?
Beast Masters with staff just doesn't "look" right. I know I've been using a staff but that's mainly for more energy. Do I really want a beast master with wand/staff? Probably not.
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Nov 09, 2005, 08:15 PM // 20:15
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#8
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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I don't have a problem with the fact that they are claws, I just really don't want a melee weapon for a non-melee attribute.
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Nov 09, 2005, 08:15 PM // 20:15
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#9
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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I've been a beast master ever since I got the game. I find that beast mastery can only shine through secondary class. With Ferocious strike, I can really spam quite a few spells.
The problem with beast mastery is that my pet only does physical damage. It is beyond terrible against Warriors. That forces me to use spells to counter this and to add more variety to my pet (which suffers from limited AI and damage-type, skill disable, getting stuck somewhere, death penalty).
And even with the addition of Claws, who says you MUST use them?? That's the beauty of Guild Wars. You do whatever you like.
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Nov 09, 2005, 08:17 PM // 20:17
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#10
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by shaken_bake
*thumbs up* I'm not sure it would really fit the class but I do like the idea.
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Claw is only a weapon type. I am sure you've seen E/W with Hammer right?
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Nov 09, 2005, 08:18 PM // 20:18
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#11
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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I think it sounds cool, though armor penalties would not fit well. I'd rather see energy degen in that case.
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Nov 09, 2005, 08:20 PM // 20:20
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#12
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Quote:
Originally Posted by jibikao
And even with the addition of Claws, who says you MUST use them?? That's the beauty of Guild Wars. You do whatever you like.
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Let me rephrase it:
If I have to choose between the dev team making claws or a beastmastery staff, ugly though the staff might be, I would go for the staff any day, because it's ranged.
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Nov 09, 2005, 08:59 PM // 20:59
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#13
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Align
Let me rephrase it:
If I have to choose between the dev team making claws or a beastmastery staff, ugly though the staff might be, I would go for the staff any day, because it's ranged.
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And that's your choice and that's fine because any beast master can still choose to use a staff for more energy, while other beast masters want to turn into a melee character that utilize Tiger Fury. In fact, I think they should make Tiger Fury an Elite skill. Here is why:
1.) To prevent Illusionary Weapon being overpowering (ex: Hundred Blades)
2.) Tiger Fury no longer disables your non-attack skills but it's an elite so you won't have Ferocious Strike leeching energy for you. This will prevent barbarians from abusing spells. Rangers who want to shoot faster can either choose Warrior as secondary or simply choose between Quickshot + Tiger Fury.
3.) Tiger Fury is a stance so you won't have a Barbarian abusing defensive stances like Whirling Defense/Defense stance. The duration should increase with every point in BM so you get 16s max with 10s recharge as usual. I don't think it's overpowered considering you lose (armor/energy regen) for more damage and Tiger Fury costs 10E which is quite a bit. You can be easily killed so don't think that just because you have two claws, you rule. lol
4.) One more elite for BM. Hooray.
The point of Claw is to add dual wielding to GW and to give Beast Mastery more popularity.
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Nov 09, 2005, 09:02 PM // 21:02
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#14
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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There are no staffs right now for BMs, except that one green which improves recharge and casting for all skills, and it isn't exactly designed with BM in mind, if you know what I mean.
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Nov 09, 2005, 09:05 PM // 21:05
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#15
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by jibikao
The point of Claw is to add dual wielding to GW and to give Beast Mastery more popularity.
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Wow, two things that aren't exactly on mypriority list. Beastmastery is nice right now, with people using it to be beastmasters, not for the "cool claws, dude!", and dual wielding is hardly something I need added. A big no from me.
If the beastmastery focus looked like a clawed glove/paw thing that would be fine, but I don't see the need for "claw" weapons, or think they fit in at all.
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Nov 09, 2005, 09:07 PM // 21:07
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#16
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Sol_Vie
I think it sounds cool, though armor penalties would not fit well. I'd rather see energy degen in that case.
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This will need more testing to see how it affects Ranger and other primary classes.
Other classes can choose Beast Mastery as well so the energy degen and -armor are there to balance melee + spells.
I guess it also matters what kind of damage the claws can do.
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Nov 09, 2005, 09:16 PM // 21:16
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#17
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Epinephrine
Wow, two things that aren't exactly on mypriority list. Beastmastery is nice right now, with people using it to be beastmasters, not for the "cool claws, dude!", and dual wielding is hardly something I need added. A big no from me.
If the beastmastery focus looked like a clawed glove/paw thing that would be fine, but I don't see the need for "claw" weapons, or think they fit in at all.
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From what I've read, many people do want Dual Wielding. I can tell you that DW does not fit Warriors class at all. There will be too many changes. First of all, Warrior skill lines are Sword/Axe/Hammer. If you dual wield one sword and one axe, does this mean that you gain access to two skills? That will cause too many problems IMO.
Dual Wielding is either a simple Weapon Type or a whole new Primary like Assassin/Rouge. At this rate, I am hoping for a new primary and that may be easier to balance things out. But it certainly won't hurt to add a new weapon type to beast mastery: a stave, claws or dagger. And that's the point of this thread. It's just a new weapon type, not a creation of a new class.
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Nov 09, 2005, 11:47 PM // 23:47
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#18
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Desert Nomad
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Quote:
Originally Posted by jibikao
And that's your choice and that's fine because any beast master can still choose to use a staff for more energy, while other beast masters want to turn into a melee character that utilize Tiger Fury.
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Then they should be w/r or r/w.
I agree with the idea of a beast mastery weapon, but it should be ranged. I think a sling would fit better than a staff or wand, but that's just details.
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Nov 10, 2005, 12:04 AM // 00:04
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#19
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Salt Lake City, Utah.... no im not mormon
Guild: Radicals Against Tyrants [RAT]
Profession: R/Me
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I think there should be dual wielding, but each weapon should have damage like 11-14 or so, because if it'sm too good then everyonee will pick it, and if it sux (like the regen thing) then no one will. just my 2 cents.
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Nov 10, 2005, 12:08 AM // 00:08
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#20
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by jibikao
I think Claw fits Beast Mastery JUST fine. That's how they designed Tiger Fury in the first place.
I am just suggest a weapon type for Chapter 2 that's all. It won't ruin the whole Beast Mastery line. You can still use pet attack skills, right?
Beast Masters with staff just doesn't "look" right. I know I've been using a staff but that's mainly for more energy. Do I really want a beast master with wand/staff? Probably not.
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that summary is way off. the beast mastery line is more of a druid build. most druids shun sharp weapons. druids usually carry staffs and other blunt weapons. they do not want to kill things only harm them enough to not want to fight anymore. if the pet rips them apart in the mean time well what can you do
a staff would fit the beast mastery line perfect. the only weapon i want to see added for beast mastery is an improved AI pet. they are dumb as dirt right now. they are like what the henches used to be. the henches got fixed so why can't the pets and minions.
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